Greetings friends, Jumping in a bit late, but I've been poking at this for a while, figured it was time to make a thread. My basic idea is that I want a butcher knife style blade (currently I'm planning on this being a messer, but I think my entire idea could also fit as man at arms/falchion) and a helm that matches that…
Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…
Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…
Say hi to Paul Mock for me when you get settled. . I believe he's the art director 'round them parts. He's one of the nicest, most easygoing fellas you'll ever work with! Oh yeah, congrats!
I do know its would take a lot of time for the developer but it would be cool if we could know someone is master tier when looking at the hero on the game, it adds more charismatic feeling both for enemy and allies and definitely give more satisfaction for the player instead of just purple coin with number and chat wheels…
Hi guys i have been working of this project for a while for practice and experimentation on modelling techniques on 3dsmax. But i've hit a brickwall with my creativity and i need some help with modelling the hovering engine of the space bike. Also i really welcome ideas to shape that bike or suggestion about techniques…
It sounds a bit like the overabundance of tools at your disposal is getting in the way of you getting things done ... First off, just because some modelers do manage to improvise highpoly models on the fly using their toolset of choice (be it Subdiv, CAD, voxel sculpting or anything else really) doesn't mean that doing so…
So, I am currently trying to use 3d coat for all my UV needs. Normally, I just toss in my model and let the auto UV button do the rest. However, I am currently trying to get my low poly sword to have mirrored UVs in order to have more texture room. I've tried looking for such an option in the UV tab, but aparently there…