Hi everyone! While learning Blender and Quixel Mixer, I decided to redo the first asset that I created when I was learning 3D Texturing: this poison bomb! model It was fun to compare the first version to this latest one. Maybe I will revisit it again in a couple of years to see what else I can learn from it... :) You can…
Hello everyone! I just started to study modeling process for game engines(UE4 in this case). So this is my first attempt to create simple piece of environment :) I used zbrush to create hi-poly, xNormal to bake normal maps and AO, 3ds max for unwraping and retopo, and photoshop to make a cartoon-like texture. Right now I'm…
Hey guys. This is my first post to the community so I'll start off with saying that I'm glad to be finally be posting on here and no longer just a silent reader. Here, I tried my hand at designing modeling and texturing a unique Dieselpunk Video phone. I was trying to make something that would fit in a world like Bioshock.…
Have a very high degree of expertise in working for games. Contact Information* Email: rajsinghsrs@gmail.com * Skype: raj.singh6776 Art Work * Portfolio: https://www.artstation.com/cloudy * Blogspot: http://rajsinghart.blogspot.com
Hi, My name is Ben and I'm a 3D artist based in Australia. Please check out some examples of my work below, and see my ArtStation page for more - https://artstation.com/odd If you like my work and are in need of a 3D artist, please don't hesitate to get in touch with me on ArtStation or at creatingthings@outlook.com
Hey! I'm Kar Mun Chang, currently located at Vancouver, British Columbia. I'm seeking in-house position or freelance work to gain experience and income. Feel free to contact or PM me if you have questions or so. This is my portfolio site: https://karameru.carbonmade.com/
I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
Hey all, I'm looking to take on some work in order to add some variety to my portfolio and to get my feet wet working for a client. I've been studying at CG Spectrum for about three years now and feel like I'm ready to take on some work You can contract me on here or email me at blainenally@gmail.com My portfolio can be…
Happy about any thoughts, feedback and comments! Looking to slowly start moving into characters, possibly animation further down the line. These are all box modelled (not comfortable with sculpting workflow yet) and handpainted in PS (Substance doesn't give me quite the same level of control for this type of work).
Hey! Just wanna post some stuff I'm working on for an atoll scene I'm building with 3DS Max and UDK! Feedback appreciated! The premise is that some dude crash landed a la Lost on an island and has to use the wreckage and environmental resource to survive. First is an obsidian knife with a bamboo and canvas hilt Wooden…