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[UE3]Prop - Dieselpunk Video Phone

Hey guys. This is my first post to the community so I'll start off with saying that I'm glad to be finally be posting on here and no longer just a silent reader.

Here, I tried my hand at designing modeling and texturing a unique Dieselpunk Video phone. I was trying to make something that would fit in a world like Bioshock.

I welcome all types of feedback: design, technical or otherwise.

Phone_ModelSheet.jpg

Replies

  • tierzilla
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    tierzilla polycounter lvl 9
    I think the wood needs a bit of more work , but i love the design!!
  • Oniram
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    Oniram polycounter lvl 17
    push those materials! you've got a good base going but you should really shoot for defining those metals better, as right now everything looks very flat.

    check out some of these examples to see what you can do with your materials

    http://joerivromman.com/Props.html
    http://www.polycount.com/forum/showpost.php?p=2073635&postcount=5356
    http://www.polycount.com/forum/showpost.php?p=2020833&postcount=76
    http://www.polycount.com/forum/showpost.php?p=1997463&postcount=1
  • DWalker
    I think the placement of the camera is rather forced. A better starting point might have been an old wall phone; the bells are at almost the perfect height for a camera:
    ringer01.jpg
    Also, the who 3-lens set-up is rather anachronistic and unnecessary. It wasn't really used until the 50s for TV work, when they'd allow a single camera to make the three common shots - close, medium, and long. Anybody on the phone is going to be at a fixed, short distance from the camera.

    The bellows is a nice effect that does scream "olde timey camera", but really doesn't make sense in your case, as the whole purpose is to move the lens relative to the focal plane. Once again, the camera's target is going to remain at a fixed, known distance. Furthermore, the lenses are at an oblique angle, so the focal plane couldn't be at the back of the bellows without adding some prisms.

    The cord really should be visible at this distance; there would certainly be no concept of a wireless handset - the transmitter would be larger than the entire phone.

    You might consider adding some bright light source; limelights would be interesting, but really any bright light from the 30s would work:
    1086_1712movie-set-lighting-30s-vintage-tripods2.jpg

    This also seems to be a 1-way device; at least, I didn't notice a display screen.

    Perhaps I do obsess a bit too much about bringing realism to a fantasy setting, but I have often found that form follows function, and even high fantasy follows rules; very different rules, mind you, but rules nonetheless.
  • GrungyStudios
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    GrungyStudios polycounter lvl 8
    Looking good, love the design. Materials need work. You're wood looks absolutely flat, if its polished wood you're going for (looks like it) a little more spec would be good. Can rarely see specular or gloss on your metals, looks like stone a bit.
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