Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hello, I'm struggling to model the parts highlighted below: For the joint (right square) I have to make the shape around the hole flat while keeping the center cylinder smooth but I can't manage to do so without triangles or n-gons. For the indent (left square) I've ran into problem with Turbosmooth as when it is applied,…
i sifted through some texture tuts and picked up handy tips. this is what i have so far but im not sure if im doing it right. sorry for boring colour scheme. am using the xolihul shader with the cubemap. trying to go for multiple-material look, trying to separate the metal parts from plastic. etc. is there any way of the…
I thought a should just make one thread for my two questions, so yeah here it is. 1. Is there a way to clone just a selection of polys on a mesh without shift-dragging? I am using 3DS Max 2012. 2. I want to get a website up to display my work so I can hopefully start applying for jobs soon. Unfortunately I am not…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Looking good guys - Wanna see more skelly posts though! I got busy and fell behind, but thought it's better to finish late than never. Here's the second lamp post Also finished the Skelly Could do some tweaking and putting in engine still. I used Substance to hand paint it - and cheated a bit using their wooden planks…
@thepapercut Nice blockout so far. Is that n-gon at her inner thighs ? @Pieru Pretty sick there. I feel like his eyes are too much forward, and maybe a bit more to the side. @Ozzmosis Glad you join us :) Can't wait to see more. I remade her coat yet again, lol! Quite happy with this design so far. Don't know why I can't…
as already mentioned try exploding your bake that's your best shot for getting a clean nice bake heres a tutorial here :), u might want to adjust some of your low poly so it fits the HP's silhouette as close as possible while trying it. As for your Xnormal problem im not sure why its taking forever to Analise thats really…
Hey wait! My left hemisphere got poked by the right one and came up with a Q u e s t i o n !! looking at all your stuff I realize: compared to your scenes, mine always looks flat. There's not much highlight and shadow stuff happening. The structure and texture of my assets are too flat... Now I wonder: Is that because of…
Designing Awesome 'n' Creative 2d / 3d Graphics is my expertise :) I have done work with 25+ teams as 3d Designer & animator . And have just completed my task of upcoming 3d game with one Team on low poly character . For my Samples /Examples of 3d Designs I have done for my clients ,Please Message me your Email ID.( there…