this is good work! i think your use of grunge is on the cusp of excellence. it's very good. personally, i dislike noisy materials. however, i recognize it is a look that a lot of artists and projects intentionally aim for, especially for cost effective realism which captures a 'retro' 90's photo sourced nostalgia or grainy…
My team and I are looking for a few people to join us that want to help out and want a challenge. We are working on an atmospheric horror game with 3d realism, inspired by P.T. We need a concept artist and Level builder. This additional talent would really help us visualize and achieve what we're aiming for. We have a team…
A group of 5 lovlies including myself are making a game! We have cut it down a lot from what we started with but its still awesome. This is an overview: Mere, a young Sharman girl who was born into a world of destruction, she is then tasked with an almost impossible journey. Growing up Mare learnt little of the war between…
Hello and thank you for checking out my thread. I'm working on a horror scene that I put on the back burner for too long. Example 1: This is just a rough render of my scene currently, as you can see the SSS is working correctly on my lamp shade, but for some reason, when using the same material making method and putting it…
We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in brainstorming sessions applying their skills and vision to the…
Hi Guys, This is my first post on Polycount, and i really hope i dont screw up something with the rules and stuff. I wanted to share my Artwork that i have done for the Indie game project Called Scorn - Episode One. It is a atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber…
As soon as I saw it was an article on Examiner.com, I couldn't help but roll my eyes. It was almost inevitably going to be a train wreck of an article. A majority of their "writers" are freelance hacks with very little (if any) actual journalism experience (or much writing experience in general), and the quality of the…
I think one of the biggest draws to survival type games for me has always been discovery. There's a lot of "unknown". What's going to kill me? How long will I live? Is this useful? To what extent? It's not like other sorts of games where most aspects are just explained with pop-up windows or obvious dialogue. You might…
H.R. Giger was one of those artists who defined the unforgettable memories for an entire generation. Most of us can't even reminiscent about our most definitive science-fiction memories without remembering Alien. Huge impact in science-fiction and fantasy, to many imaginations. His inspiration with his designs are widely…
So I am told; I have not noticed it — though my last nvidia gpu was two cards ago. My friends with nvidia cards have had driver issues now and then (specifically with Shadowplay which was mentioned in the video). I've had issues with AMD drivers as well, but I don't have enough data to be swayed one way or the other.…