FWIW I recently posted some information about this on art station: Sculpting overview: https://www.artstation.com/artwork/sculpting-micro-texture-tutorial bake output process: https://www.artstation.com/artwork/the-order-1886-grenade-baking-breakdown-micro-texture-handling If you want to use tiling detail normals the best…
How is Instamat in comparison with Adobe products ? Any advantages ? Fresh new approaches? I see some cool blend nodes with lots of instantly available options in the videos . Always thought what came from Allegorithmic been rather a pain in my a.. Took me years to make a set of custom nodes just remotely convenient. But…
I posted these before on the bottom of another thread, but I was hoping to get more feedback on my first freelance job for a game. So here's a new thread! Close to 3000 polies each and a 1024x1024 diffusemap, they are for Alliance - the silent war The lenses for the scopes are just placeholders.
I've set up side and front image planes and have found that one side in each displays a lot lighter (washed out) than the other, using exactly the same source. e.g. my front image plane looks approximately like the colours and brightness of the original. If I turn my space around and look at the back, the same image is a…
Okay, so today I'm driving my girlfriends car which doesn't happen very often. So, as i'm driving along I am trying to figure out the CD player. I actually hold my finger over a button waiting for the little tool tips to show up as if I was hovering over it with a mouse on my PC. After realizing what I had just done, I…
arms are too long, legs are two short, the problems compound a lot. im not sure about the hip either, seems shrunk vertically and too low (like you moved it aside to fit the gut) SO GOOD though!
I'm trying to do an animated 2D face for my character, changing textures with like this video: https://www.youtube.com/watch?v=pvLG4rmkB8A So, I followed more or less the process they used, I made in Blender a simple character with two bones that I refer to do the swapping (eyes and mouth _controller) and 3 materials, one…
I'm modelling a Greek Roman column, (in an ionic style, with volutes and fluting). my plan is to make the basic shape then export it to Zbrush (where I'm still learning how zbrush works) where I can add more detail such as the spirals. I tried playing around with the spiral curves in Blender but I found they were too…
Yeah, I see what you mean. I'll work on it! :D I'll take more references too! I've took some but I'm focusing too much on one or two of them... Thanks a lot!