@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
Overall looks pretty smart to me. Here's a few small things I see : 1. Seems like that edge going down the middle could be stitched off as it's not holding any volume. Maybe there is a reason though that you left it? I'm not a huge hard-surface guy so don't take my word for anything regarding stuff like that. 2. Similar to…
Hi here is a quick sculpt i did for fun. Let me know what do you think about it :) Made and render in zbrush. Compositing in Photoshop. You can find more shot in my Portfolio. https://www.artstation.com/artwork/W52VN Cheers :)
Nice!!! It is going great! I sometimes lack the imagination to fill in the blanks left by the concept, it's something I must practice more. Thanks a lot for showing me!
See the wiki link I posted earlier, in particular watch the Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick. He makes it pretty clear, step by step, how this kind of modeling is done. There’s a ton more on that page, about why certain modeling decisions are made, and what they do. Really a wealth of info. A…
Hello again everyone, The War Witch is another original character that I have created for my campaign. She is the avatar of the queen of evil and was created in Painter 9.5 using a Intuis 3 with the Intuis 6D pen. Thanks for letting me share it with you, David Ferguson Free Wing Studios
Hey there! I’m Brad, a Community Manager for Nvizzio Creations and M4. The two game companies have joined forces to work together on Wardens of the Savage Domain, an open world multiplayer action RPG set in the near future! I’ll be giving you all news and updates about the game here in the forums. I’m a huge fan of RPGs,…
Hi everyone! I've come to a point where it gets really hard for me to make any progress. So i would really appreciate any critique/advice you could give me guys, thanks. Probably there's not need to, but these are some of the references that i have been using
pseudo low poly I suppose, I was aiming for an in game polycount for a nextgen title which I think I maintained for the percentage of the body that's actually modeled. It has a 1024x1024 diffuse map,it's 80% self illuminated and is composed of 608 triangles. let me know what you think. feedback and critisism is appreciated.