You will probably want to read up on the layer manager in the maxscript help files. http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/index.html?url=files/GUID-78B79975-7BA5-4A03-8FEF-27E78D14B575.htm,topicNumber=d30e259872 You will need to define the layer probably with "getLayerFromName" and then use ".addnode" to…
lets not let bitterness get in the way of decency EQ. No one posted that in your thread that wasn't sarcastically defending you so show a little respect in this guy's. It's not ironic or funny, it's a waste of space and a really lame joke. On Topic: The modeling looks clean (except for those circular indents near the…
Mask red channel goes to multiply A and vertex color red channel goes to multiply B. Then the result of that goes to the layer blend alpha like on the picture. This makes you being able to paint where to show the moss based on the mask. About the layered material approach: Currently you don't want to, but imagine you have…
I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
Hey guys, this is sort of an unusual thread I guess; but I think I could get some good information here that could really help me if I post this. Anyways, I have some freelance work lined up, where I will be doing handheld type characters. So of course, that means good old fashioned hand painted textures. I really want to…
worked out a great method for doing hair. Basically you have your hair on a seperate layer from your skin. Block out the hair, for example a dark brown flat colour. Create a layer underneath this that is a lot lighter , perhaps in this case a warmish light yellow. Then you begin 'erasing' the detail out of the dark layer.…
I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
Okay so the file is now attached. Its setup ready to bake. There are 4 layers. Top layer was my HP gun. I detached geo and made it floats. The floating GEO is in Layer two and Exploded. Layer three is the low Poly gun also exploded ( There are hidden objects in there that I did not need to get baked on Layer 4 is the the…
noo, i just wrote a load but it got deleted because im new and had to re login again. anyway in short to what i just wrote, use layers to manage your animations, so for example in my scene i have a scwarry pirate grabbing a knife from a table. so i put the knife, table and biped into a new layer and maybe the mesh if im…