Really, really enjoyable. I got an old school Liquid Television vibe from it - edgy and urgent with a nice dose of black humor. I'll be sending this round to other folks for sure! :thumbup:
Cool i love blizzard's art style, your models and textures look nice and blizz-ish, but I'd add some more sharper or edgy lines to the runes instead of curved ones.
i also noticed that the lighting makes my objects looks edgy, i am guessing normal mapping is needed can people teach to make good normal map and light fog?
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
The script is updated to version 1.1 [ame] http://www.youtube.com/watch?v=jrJ5B20TqRM[/ame] As obliviboy suggested, the edge distance is calculated automaticaly to include all bridge edges. Falloff is also calculated to include all edges of the bridge when edge distans is used. "Interactive" Ralax is also added. Well, not…
you should work on the eyelids, the ears are a bit edgy but good That'S what I'm working on. Finished the highpoly version an stated on the lowpoly one The zbrushparts are really lowres, I will use much higher ones for the normalmaps
miauu's Scalpel allows you to interactively subdivide (cut up) geometry by drawing lines. When you make a cut, it has to originate from a vertex or an edge. You can't create vertices inside faces. With miauu's Scalpel you can: * Snap the cut point to the nearest(to the mouse cursor) vertex (Auto and Manual mode provided).…
Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…
Hey everyone. Some time ago i saw a technique to bake a 45 degree bevel on a normal trimsheet to fake the illusion of a bevel on a mesh with a hard edge. Im running into something similar, just that in this case i need to put a Edge wear which i made and put it on a mesh that has a weighted normal. So far i have mixed…
Tim Langdell feels slightly less edgy, Bobby Kotick pauses mid bite of his baby sandwich and Billy Mitchell almost mistimes a barrel jump.... a new video game villain has appeared.