Not really a direct comparison, but here a good gist of it: Starting 0:30, ends 6:00 [ame=" https://www.youtube.com/watch?v=gIHnr8shBwI&feature=plcp"]? The Mailbox - September 5th, 2012 - YouTube[/ame]
Beefaroni, that's incredible. I remember seeing that sci-fi dude and being blown away! I think these two of mine show the greatest shift. Back in 2013. 5th February 2013 25th October 2013
just wow... especially first one deserves a "lmao classic" ( yea i'm a wow player , quited tho) 5th was nice too , i love emo kids talkin about serious matters lol
WOW, thats a lot of models. cant wait to see when its all done. How bout u render wth skylight? it always makes low poly models look good and easier to look at.
bounchfx: thanks bro ! Killaball: thanks man, i'll have scene done by Nov 7th (i hope) Here is a small update, just a reminder that none of the props so far have spec maps.
@Dracowyr - thanks for the support and kind words! @ae - that's looking pretty cool! Nice clean edges. If anyone missed our launch sale a month ago, don't fret! Happy 4th of July from 3dmotive.com:
yeah, it's normal. every forum you go to. on one of the forums i go to, there are 28,000 members, 3/4ths with 0 posts due to forum crashes, resets, etc, and also that a lot dont post ever.
My goal is to keep this short, sweet and hopefully get some
people to properly back up their work. In this day and age, NOT having a backup solution is like
playing with fire. I’ve dealt with solutions in the past from running a USB
drive along with some kind of back up software to just using Google Drive to
get two copies…
Alan Wake will be available on 16th of February for PC. Good news for those who don't have a 360 :) It has higher resolution textures too. I hope I've forgotten the parts I played at my friend's house. http://store.steampowered.com/app/108710/
@Hyp3rCub3 Remove the line that starts with "var h", and also the 4 lines directly below it (the 4th line is one character long, it's just "}" ). Those lines are responsible for resizing the canvas and moving the images to occupy the empty spaces.