Hello, i have read quite a lot about this issue on net, but i have few questions i didnt find the answer to. The main advantages for using 32 bit displacement maps over 16 bit is: 1) The absence of "terrace" effects (artifacts) in 32 bit 2) And the ability to push the mesh even down, not just up (as 16 bit displacement map…
Current Progress: --------------------- ORIGINAL POST: I've been working on this combat drone model for a while, it's a quadruped and wheeled combat drone meant to assist ground troops. The setting is far future, but a practical far future where even though crazy technologies exist, they are often costly and energy…
Welcome to the Monthly Noob Challenge March 2014 (17)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this thread!…
I'll be jetting off to LA tomorrow, and arriving around 3pm, back to SF Tuesday evening. Anyone in the area keen on grabbing a drink or coffee while I'm there? Totally last minute, but I'd love to meet more Polycounters in person (and I know there's a bunch of you!), especially after the rad meetups over the last couple of…
Title: Time Travel Kit for Ages 12-17 Programs: V-ray, Maya, 3ds Max, Photoshop This is my first V-ray project. I'm looking for critique especially on the composition. Below is what I'm planning. Red = Focal Point Yellow = Secondary Points Green = green plant to be modeled, and its a secondary point Purple Arrows =…
3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…
[ame] http://www.youtube.com/watch?v=q1UPMEmCqZo[/ame] A fan-made movie set in the Half-Life 2 universe. Created with a budget of only $500 and directed by The Purchase Brothers. I was going to post this in the ToAHY, but I thought it deserved its own thread. :)
Hey guys, when baking normal maps in marmoset I usually select the 16 bit format option(32 bit causes my old laptop to close Marmoset lol) as when I select 8 bit I notice some dithering after the bake. But I have heard that 16 bit format is not always the best way to go? Or is that when exporting out the texture maps out…
Lots of interns for 2020 posted on this Google Doc, remember it has to be a professional paid internship or its illegal, well in the UK anyway. Good luck. :) UbisoftMontreuilFranceInternship - 2D/3D Artist (Marketing Assistant)On-SiteFebruary 19,…