I wasnt trying to say you were wrong, because you arent. Your example was quite clearly an observational mistake on my part, I just thought that your particular examples warranted further discussion. I wasn't dismissing the crit. Also, I think that at least some of the 'flat spec' crits are down to the lighting setup in…
I understand that you are referring to the fact that the Instanced Static Mesh feature did not exist in versions prior to Unreal Engine 4, specifically UDK 3 and earlier. In UE4 version 4.10, it was already possible to manually instantiate one or several meshes, although this method might not have been well-known in 2015.…
Hi everybody. Im studying Industrial design in Savonia University of Applied Sciences, Kuopio Academy of Design in Finland. Im doing my bachelor degree atm, and Im planning and designing a game concept for a GPS enabled devices (mobile phones, tablets, music players). I need your feedback on what do you think of my idea…
Here is my logic. Whats the point if u work for example 5 years in the company and u dont have any commercial portfolio piece to show after. And if u decide to leave or studio shuts down suddenly.......and now u wanna apply somewhere else for a job u have nothing to show after 5 years. Ofc point is knowledge and experience…
EA Mythic, home of a multitude of Polycounters, is looking for two artists. We're flexible enough to look at both experienced candidates, and folks new to the industry. These are potentially both great entry-level positions if you're looking to "get your foot in the door" (although we prefer experienced, technically…
Welcome to the third part of this Procedural Generation (aka ProcGen) classification series called “Many faces of Procedural Generation”. To see the previous part click here. In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time…
In collaboration with CGCircuit, a new site that allows you to monetize your own instructional content, I just released the first two videos in my four part series about 3d Character Art. You can find the videos here: VOLUME 1: Introduction & High Res Modeling Theory - ~1.5 hours - includes female base mesh - FREE VOLUME…
Rather sparse - doesn't give you much to choose from. It doesn't have to exact matches to the model. For worn paint on metal you can search and use anything made of both materials - with different levels of wear. For example you might find some nice images searching through abandoned vehicles, or well used tools. The same…
Great start! I would work a bit on the dynamic of the pose. Sure, he's wearing the heavy shield but still, especially the hip/torso look like stitched together. I mean, they are, but you can rotate them individually from each other anyway. Look for example here - not the best examples, but a way more dynamic pose is…
World machines basically a really advanced set of image filters. You've got pretty much all the control you want in there, especially if you realize you can import a heightmap as a base, eg roughly layout the mountains in a 3d package the put in world machine and use the erosion filters on it. I thought the example you…