Hey all! I have a project at the moment in which I'm going to be reusing animations between a number of characters. I've never done this before, just wanted some advice on how to go through with it. I usually use CAT rig. My plan is to make a base rig, create a series of animations, and then skin each character model to…
Back from the dead again! Going to be going back to the run animation eventually, but I tend to ping-pong between two projects. This one is not of the Game Boy Advance startup screen (although it is indeed a fortunate acronym), but a logo animation for my website, Gavin Butler Animations. Here is the…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Solid amount of work and good length on the reel IMO. Some things I'd take into consideration to improve it: - I would have liked to see more angles of certain animations because some look good from one angle, but how do they look from another? - You have a lot of short animations. Something I think would boost your reel…
Hiya, I like how game-focused your work is, they are definitely animations that belong in a game. However, they are not necessarily the type of animations that poeple look for in a showreel. An example of a hand idle with a gun in FPS doesn't really show fundamentals of character animation much. Your walk cycles are good…
Hi perspective clients I am Sharif York - https://www.linkedin.com/in/sharifyork/ Linkedin - http://sharifyork.com/ Website Portfolio + Demo Reel Contact - sharify@sharifyork.com A recent graduate of design and animation and an experienced 3D animator and UI/UX Designer. I really am looking for potential professional…
Hey polycounters, i would like to hear which animation aren´t that well placed for an animation reel. I did all rigging and animation the video shows. Thanks alot! http://www.vimeo.com/7125733
The makers behind the very CG looking yet hand drawn 'Klaus' are getting help from the land of Tim Hortons. "VFX/animation studio Cinesite transformed the North American feature landscape yesterday with announcement that they are building a major new studio in Montreal, Canada, a significant boon to the city’s burgeoning…
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Hello! My name's Ardi, I'm an animator looking for work. I work in Maya and Blender and focus on character animation and game animation. I have some experience in simple modeling/rigging as well. Here's my show reel of recent work I've done. I'm available for Freelance work for now as I'm a student. But through the…