Flooring looks very impractical for moving people/rolling suitcases/wheelchairs, thus a ding on believability. It's a LOT of gray. I'd see about adding some sort of splash of color or focal point via lighting or signage. Everything has a uniform look to it in terms of the lighting, add interest with a single colored light,…
Looking good! Are the roads supposed to be made of dirt? In the concept I read them less as dirt paths and more as some future, limestone pavement. Some fancy ideal local material that is also used in the big tower on the right. At the least the dirt road texture seems too large. I really like the long building on the side…
Doing a bunch of calculations on UV faces and script is pretty slow. Technically the calculations are very fast, it's changing selection and moving things inside a loop that is slow. I don't know the full application of your script, but this snippet I sped up with no loss of functionality. Before unwrap selected time:7909…
I am currently looking for a contractor for the environmental design of my current game: Hostile Mars. It is a third-person shooter which focuses on base building, tower defense, automation, and exploration. It is a sci-fi futuristic theme set on the surface and caves of Mars. I've had work done by a great 3d modeler on…
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I worked in motion graphics for several years while I was working on getting into the game industry, so I can relate to your situation. The option came up after I graduated school to either attempt to find a game job out of state or get a local gig doing something not entirely related to games. The school I went to didn't…
Just to throw in a personal story, we interviewed an animator from South Africa, he was here on a student visa. We talked to our lawyer and he said it was a lot less paperwork to hire a foreign student but still a gauntlet. The guy was awesome so we decided to give it a go. The first major hurdle was getting certified to…
Hi! Thanks for asking, edit out - *I wonder if we could get more info about your academic background and where your artwork (if any) currently stands. It gives a better idea of what you need to do portfolio wise and which skills you'd need to focus on. Sorry I didn't see that you are graduating from highschool, in that…
Going to post the props I make for my scenes here. Likely untextured and gray, but seeing as how I don't post them specifically in my P&P posts this seems like a good place for them. As highpoly versions get made I'll update this with those as well. On top of just showing the work I'd like to talk a bit about what I was/am…