Hey Polycounters, I wanted to get the opinions out there of character artists on the topic of education. I just recently finished up another semester at my local university, but living in Wisconsin (a crap shoot of a place for wanting to do anything technology related) they don't have programs centered around 3D or any of…
This great concept by Gray Shuko has been making the rounds lately, so I thought I'd give it a try - reinterpreted as a sort of bachelor pad. These editor-viewport grabs show what is very much a work-in-progress. I've just started to grapple with (indoor) lighting, inserted a make-shift god-ray shaft of questionable…
I am trying to think of a workflow to speed up the world building process and created a triplanar world space texture shader. This allows me to texture a model without having to worry about any of the UV's being accurate(as there is no stretching since the texture is using world space coordinates). This works well for…
The Claydough creature has roots in the glamourous world of local television broadcasting where he produced emmy award winning motion graphics for nationally simulcast award ceremonies. But on a lucky day he would shoot to much footage for late night strip club commercials. ( Since most of my footage could never be…
Figured I'd start one of these to keep me on my toes and finish stuff. Critiques are welcome. Trying to work on my drawing/painting skills lately to produce better concepts. I tend to rely on other peoples concepts as opposed to my own. I also need to work on my 3d skills (really rusty in that dept.) so I'll be making some…
Hey For weapons I bake my hi onto my low with smoothing groups and UV splits along those lines etc etc. I go from max to xnormal through the xnormal SBM exporter. When I proceed to create a cage, I just grab my low poly, duplicate and push with a small value of say 0.5, and tweak some more in areas that still show the high…
3D Pre-viz Artist needed in LA Seeking experienced Pre-viz Artist for Feature Film projects. Ideal candidate will be creative with the ability to take direction in a team-oriented, fast-paced environment. Requirements: - 2+ years experience in Film and/or Game production with abilities in pre-visualization and animatics -…
I kind of wanted to stay local, I live in Ormond Beach, Florida, with college meaning I wouldn't mind traveling anywhere within the state. Im planning on becoming a concept artist/3d modeler (which ever I feel more strongly about in a year) and majoring in either illustration or game art. I got a 27 on my act and a a 1640…
We have five models that have already been created that need to be modified for our needs: 1) Blend Shapes for eyes and mouth. Attached screenshot of simple (8) and complex (15) blend shapes Simple: https://www.dropbox.com/s/hiif50dr57lwoep/shapesSimple.PNG?dl=0 Complex:…
Hey I heard as of today that most of the uk is now on google street view. This could make pretty cool environment art reference material? or is that not legal? for example heres my local town hall and library…