LOL That's even funnier, because you ALSO just used the counter-argument on your own! That's exactly what you're doing when you have NO government or a powerless government. I lend my power to another man with my vote, but I can take it away from him as well. But if you remove that power from me than I am nothing but a…
Hey there! The main problem is your detail level. Currently your model looks solid, but it lacks detail at a smaller level. I'd recommend looking at actual reference of materials and go beyond your concept. In the concept there is a lot of implied detail. With a 3d model you really need to detail your metals more, give…
hi, So i think your uvs are alright there's a lot of empty space that maybe you could expand your sets and fill it up, I'm not super great a uv advice. I think your wood texture on the sheild is getting there i think you need to add some highlights and edge lighting to help add some contrast and make the weapon pop. On…
What do you mean by "I still want to be a character artist" ? You are not currently a character artist ? With your talent ? About your portfolio, one thing : it's not a portfolio. It's a blog, we read it like a blog. And I think this is the problem. We can change the way we display the stuff, it's funny but also painful. I…
Just saw this thread. Super cool man! Very flattered that you're working off that shield I did. Definitely tackling the sword is a good start though. Think about learning a new style or creating art like leveling up in a RPG. Make low level stuff (crates, tables, doors, swords, guns, etc) then build up to over the top…
Yeah the onstage demo is what really got me excited. It does like really good motion capture, which has amazing potential. I am curious how an FPS might control. Track my head movement and let me turn my head to look around? How do I "walk" or "turn"? Imagine combining this with holding a wireless controller. Like a…
This looks great! The lighting is a bit too dark though. It is hard to see some of the aspects of the work you did which isn't ideal when trying to show off your skills. Maybe add a bit more ambient light to create more visibility. Also the sword blade metal doesn't seem quite right. It feels too dull. Maybe the texture on…
Hey everyone! I have here something of a small Sekiro fan art project that I could use some feedback for. I modeled Sekiros Arm from the game and I’m working on building a small scene to go with it, but I’m having trouble with my composition and lighting designs. I had originally made this in 2019 for an art contest hosted…
Firstly, hello! I'm excited to get involved with PolyCount. I've done a lot of reading on the site, but this is my first post. :) For February, my partner and I were working on a 2D top-down dungeon crawler called "A Dangerous Venture" (Working Title). We built it using Unity3D and 2DTK. I'm a 3D generalist by hobby, but…