Hey guys! This is my first post ever on Polycount. I heard this is a great place to learn and get invaluable feedback and critiques on work. I am trying to improve my hand painted texturing skills and will be posting my WIPs and already finished textures to this thread. Your feedback and critiques are GREATLY appreciated.
Hi Ana, Well done for sharing your work on Polycount — it looks like you’ve been in great hands there, and the progress you’ve made is fantastic. Keep me posted on how things develop! We start next week with the new students, and I just wanted to say it’s been great having you this year. Thank you for all your hard work —…
i think a hand sculpture is quite a hard starting point for learning to sculpt. it's quite a difficult subject matter, and is sometimes quite awkward to view and manipulate in zbrush. A torso or basic anatomy sculpt might be better. Some tips: Always sculpt in perspective mode (press the p button, I can't tell if your…
Hi Polycount community! My first post here. I my main activity is web-design, but I really would like to start as a 3D Artist, preferably in gamedev. So, my path started from trying a MODO, (if you are interested my very first work is on Artstation profile) it's quite good, but suddenly I realized that studios prefer to…
SHOW REEL : https://www.youtube.com/watch?v=q5lo9hU4sEo Here is my portfolio with my models & more animation, Also my enviroment models : https://www.youtube.com/watch?v=tHql1qsQOcM Here is something i have worked on for the past couple of weeks : All models were done in blender in this scene. ( Textures were also done by…
^It's only red after he slaps some silly fool for asking dumb questions! (sorry, it was funny for a sec..) Maybe it just means that's his Killin' hand. I've heard nick Cave but can't say I've heard that song. It is a great drawing though, would be really fun to work from.
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
sorry to hear that ruz, first time i was fired from a 3d,well it was laid off so i call it fired since the result is the same,i didnt see it coming,all seem fine till i got to work that day then i was handed a pink slip. they told me the company was having hard financial times and he had to let go a bunch of workers…
http://polycount.com/discussion/161733/amd-crimson-drivers-does-anyone-having-any-issues http://polycount.com/discussion/161527/maya-problem-cant-select-multiple-objects-at-once And from one of the Substance Painter devs: "Also note that AMD drivers have a tendency to make poor performances and break things between…
its somesort of eletrical cabinet box. currently Im working with a sub suf modifer, I assume I must apply the sub surf then join the 2 meshes together. can someone explain how to intersect the two objects in a way which wont make lots of ugly vertices etc? (I've done lots of intersecting before but I'd thought I'd ask here…