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[Need Feedback] Maya study, hard-surface - Combat turret with blades

Hi Polycount community! My first post here.

I my main activity is web-design, but I really would like to start as a 3D Artist, preferably in gamedev.

So, my path started from trying a MODO, (if you are interested my very first work is on Artstation profile) it's quite good, but suddenly I realized that studios prefer to use Maya (maybe as AiO tool). In that case I started to search for Maya tuto. And I found it, it's a great tuto Fuze 07 by Wizix: https://gumroad.com/l/Fuze07

I think that it is finished (to be honest my notebook hardly manages texturing process because of GT650M). For texturing process I used Substance Painter and Iray.

I studied a Substance also to gain a PBR texturing skill.

As I want to grow in my 3D skills I would like to hear a feedback from polycount community!
Should I post it to Artstation as a portfolio, or better to finish a personal project?

Thank you! ;)


Here is the reference image.

And my renders:
1.

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3.

Replies

  • Cglewis
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    Cglewis polycounter lvl 12
    really cool model!!

    Overall i feel it is really well done

    But i feel your proportions are off, the blades and feet feel too short
    In the concept you can see the feet extending past the barrel of the weapon

    Also on the top "Dome" you are missing a few pieces 


    i also feel the area under the blades you kinda went your own way ( totally fine :) it's your piece be creative :D )
    I would just add more detail to it really take a look at what is in the concept art and use that as inspiration :)

  • kireev
    Thank you for the kind feedback! I saw, that blades are in wrong proportions, when was texturing. I gonna to fix it then :) 
    For now I switched to another personal project, and return to this again, to refresh the mind :smiley:
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