I am a 3D Environment/Texture Artist with 7 years of AAA experience, most recently having worked as an Environment Texture Artist on Temptation Able to work in a variety of stylesCapable of working from any amount of directionEnvironment designPropsTiling texturesHigh resolution sculptingHard-surface…
Hi polycounters I will start posting my props in this thread that will eventually make up an environment piece for my portfolio. I will start with the very basic and then build up to more advanced props to make up the scene. For today I have... [drumrolls] a crate! Please critique my textures, wires, unwraps and anything…
This is the first time I've attempted an environment instead of just doing props/weapons. It was tougher than I thought. I wanted to keep the modeling simple and focus on texturing, rendering and arranging a scene. I also thought it would be a good opportunity to try out Marmoset 2 for an interior environment, which was…
Fantasy Flight Games (FFG) is a leading publisher and developer of board games, card games, and roleplaying games. We are currently developing new mobile game projects and are looking for talented environment artists who are available for contract work. If you have experience creating low-poly terrain, hand-painted…
This environment Belongs to a 300+ hour real-time animation Series being developed in Unreal Engine 4 which i worked on as an Environment / Prop Artist This Persian Dungeon belongs to the Mongol King Ghazan who is occupying the persian Stronghold in our Series The Modeling and Asset Creation was a collaboration between me…
Hey! This is an environment I just finished up as a personal portfolio piece - hope you enjoy! Any crits or comments are welcome of course. Some details: Everything was modeled out in Max and Zbrush, textured with photoshop and crazybump, put together in UDK. Cant take credit for the skybox as it came with UDK ;) but im…
So I thought I'd take a crack at modelling an interior environment. I'm a complete noob with engines so this will all be very much a learning experience. I'm going to go with UDK to make this as apparently it is an easy beginner engine. I'm basing my environment around a piece of concept art that was suggested for one of…
Hey all. I'm currently thinking of re-working into an old Cambodian inspired environment that I created in my last year of University. Now that I have more experience, I have a basic plan of scrapping and re-working most materials, whilst adding more props and features to the scene to make it become more interesting. I…
Hello Polycount, I would like to submit a few props and environments for critique. Viewport scenes rendered with Xoliul shader. Environments rendered in UDK. 90% of textures are hand-painted. You can visit my site marks3d.ca , but currently has outdated work. I would appreciate any critique before updating and applying to…
Hello We are a small indie team looking for an environment 3D artist to do some contract work for an upcoming console/PC action RPG.The work consists in creating a set of cliffs and huge rocks (from 12 to 15 pieces) for fantasy exteriors. The style should be non fully photo realistic and slightly stylized. The cliffs /…