This might stir some pots or be taken the wrong way, or just be redundant, haha, maybe... But Im going to say it because I think it sort of needs to be said. I think having any entitlement or holding valve to any type of standard while submitting items/expectations about what will be accepted will automatically lead to…
I think I got here by dumb luck. Back in 2003 I built a single level mod and tried to pass it off as a last minute art project in college. It got a good response so I decided to dedicate my senior year to building a complete game as my graphic design thesis. In retrospect, I bit off way more than I could chew building a…
Hello everyone. I recently followed a tutorial for Zbrush and made a HighPoly knife. I decided to push this prop even further and made a LowPoly, baked it and textured it. Unfortunately I ran into a problem i cant solve myself. PLEASE!! I appreciate any kind of help. :'( As you can see there are some smoothing issues on…
Since I'm a gluten for punishment I'll post up this model to see what you guys think. I was aiming just under 6000 polygons and got 5913, so I could play around with adding in some more. The intended use of this model was for a game design I have been slowly working on, and I need to model up some sort of transportation…
Recently, a coworker posed a question to me: "How do you pass the player position to a material in UDK?" "Well, couldn't you just use the CameraWorldPosition node? The player and the camera are so close together the effect should be enough, right?" replied I. "That could work, but I want to do a far-back third-person…
Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…
So unfortunately my free time at the studio has come to an end so my only time to work on my personal work is restricted back to my after work hours and lunch periods (as it should be any way). Here is what I've been working on for the last week or so... I haven't really touched Substance Designer 5 at all to be honest so…
maybe Im coming from the middle of no where for a bunch of you, because A. you assume Im good lol and B. you assume Ive been here for a while. Background for me: I work in an industrial field for 5 years and a group home taking care of mentally impaired patients for 3 years. I have not ever worked or done anything for…
Isn't that how Transformers worked in the older comics and cartoons? They scanned for what they thought was a dominant life form in order to try and blend in, and there was no montage of them trying to learn how to speak. In Beast Wars they could even scan different animals in a matter of seconds (including just fossils)…
before build the light i need to fix some things and i need your help here, let me demo what is happening for you better understand and see if you have a fix for this please take a look on this gyfcat: https://gfycat.com/gifs/detail/MenacingGlamorousBluemorphobutterfly - the static mesh of panels doesn't have build in lods…