Thoughts? Link:https://www.techspot.com/news/112513-unreal-engine-6-coming-2028-aims-streamline-live.html Video: https://www.youtube.com/watch?v=p5d7y1cbWIk A comment said they are using their own coding language?Highly sus to me, i can see problematic moves there if this is true. Just want to hear what people whom use…
Game, company and everything else aside here´s a dungeon i puzzled together with pre-existing assets (and the help of a gamedesigner of course). So none of that is mine. Pretty much just the look and feeling. ;) Anyway. I was browsing the net and heard about some new dungeon being released for the game in the upcoming…
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Hello. There is something in Max that bothered me for... years. I never select object or verts/edges etc. in move/rotate/scale mode. I ALWAYS do it in the selection mode (hotkey: q) to make sure I cannot change anything but selecting the clicked object. So I got used to pressing q like aaaall the time. Works fine but I…
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
I had some lights , a few spot lights and a dominant directional, as well as a few meshes that had emmisive enabled. I was getting some issues so I decided to delete all my lights and turn of the emmisive meshes and start over. When Irebuild my scene with no lights in it, its all dark or almost black when in lit mode. If I…
So let me get this straight-- On trigger3 touched you: -Freeze player input -Unhide a replacement skeletal mesh for the player and a "fox" mesh -play the cinematic on completion of the cinematic you: -REhide the skeletal meshes -reneable input -teleport player Well, one thing that I'd do for better logic flow is order the…
On the C4D café forums one Admin writes it works with up to literal millions of instances in viewport and they are planning to rewrite everything to this new (I assume ECS?) based architecture which then is similar to houdini nodes at first it seems like but then later will be the core of all operations, so you would be…
- Try to work in greyscale the most as possible (avoid greyscale -> color and color-> grayscale - Use the standard blend mode - For alpha blending: use the opacity input of the blend node (instead of injected the alpha in the foreground) - If the UV layout is composed of multiple parts (face, eyes, whatever), generate each…