Hi! Its looking better, really nice progress!. I think your fog is way too intense, its drowning out a lot of your details here. Its hard to find the right balance but I would say keep messing around with it, you want it to add to the overall composition of your environment, right now its taking away from what I thin is…
xvampire, I copied your xnormal example which created the following example. It caused my gloss map to go from blue to green. This leads me to believe the settings in your example are not the ones that are going to work for me? My previous cavity was white/black and that resulted in blue gloss. So, I adjusted brightness…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Hey there, I'm not sure if this is the right place to post this but as a first timer I'll start here. Sorry if this is the wrong place. I'm just getting started with 3D modeling (I've been playing around with 3DS Max and running tutorials through Digital Tutor) but before I go too far into it I wanted advice on the best…
Hi! By overlap, I meant one part (for example jacket) having UVs overlap with itself due to the generative modifiers (mirror, solidify) - not UVs of different character-parts overlapping (jacket and pants for example). Here is a quick walkthrough how I checked with the jacket: 1 - UV Sync Selection is enabled in UV editor,…
Hello everyone! I created an extensive brush pack for Zbrush and other sculpting applications for creating realistic looking terrains. You can get the Brush Pack on Gumroad https://gum.co/URzUY Here are two examples of terrains created in under 5 minutes There are three types of brushes: Peaks which will add to the terrain…
Nice. It seems like it might be missing from some of the corners though. What do the BaseColor and AO look like on their own? For example (render / basecolor / occlusion):
There is a fine line between a healthy concept of self respect/confidence and pride. I think the line seems more blured for artists, especially those who make a living off their work. <u>Definitions:</u> This should start us off: Confidence Respect Pride <u>My 2 cents</u> -I think many of us can spot people with…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…