No dynamic content would be one thing, picture an rpg for example where your character might be a male or female, and have a different set of gear for a cutscene, take dragon-age for example, which also featured a cinematic tool.
Ym.. ok, so what is solution for a problem like in example? Other example could be a jacket and buttons on it. In most cases, buttons will be different sub-objects. When I'm folding jacket, button could be soak in.
I am a character artist and I do both finished CG characters and 2D design work. I can deliver characters ready for video games or high qualety renders for you characters that can be used for comic and book cover. I also produce adult content if that is what you are looking for. Exampels of my 2D Work…
The last example (most right) from PyrZern is what you have, and what you want to avoid, because it collapses the model's volume. As the picture says, you want to at least have two loops in and out like the middle example.
That's depend on how you setup the cavity map setting generator. I think honestly that you need to generate a base cavity map and then correct some levels/details inside photoshop. Example 1 - Example 2
Yep. A good example is team colors. You can use a texture channel (alpha for example) as a mask for where the color is applied, then a material param to change that color. Some info here http://wiki.polycount.com/wiki/Texture_atlas
Overall, it's a nice improvement, but some parts still need fixing. Here are the main areas that I've noticed and think could use some further improvement. 1. The extrusion looks really weird - it should be much shorter. Example : http://www.rusmilitary.com/images/akm_3pcs.jpg 2. The stock too looks strange, almost as if…
Hey JG, is there a reason the wooden wall panels have gaps at the bottom? Seems a little strange and makes it very obvious you have tiled it across. One thing to be careful of is keeping a sense of scale, for example your keyboard and computer screen look a little small (could be the camera angle). How do you go about…
Hello♥! I have an already rigged chibi character with 2 outfits (blender file). I am looking for someone who can expand this base by sticking to the original art style. - create several outfits (~35-50) - create several hairstyles You should be able to do minimum 2-3 outfits a week. You can use the progam of your choice…
That PA article really set me off a bit, rant incoming: A lot of this is coming from people having personal social media account publicly accessible, mostly twitter. They share personal info and often every stupid little detail on there, as well as apparently read every single thing that comes back to them. PA starts of…