Had my interview with part of Microsoft Game Studios yesterday (Turn 10 Studios) and I got the job! Woo! I should be moving to Redmond by the end of next month. I'll certainly have to hook up with your Seattle area pcounters for a drink sometime. :poly128: :poly128: :poly128:
Finished up my first 3d character. This was a great learning experience and I can't wait to move onto my next project. Credit to Nivanh Chanthara for the concepts that I worked from. Crits welcome :) https://www.artstation.com/artwork/8NKZx ^^^Link to artstation if you want to see the marmoset viewer.
If you are interested, click on this link: https://apply.workable.com/breederdao/j/20C89344F9/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a specialized game developer to help develop and maintain thin and lightweight clients using C#/C++ within Unreal…
I'm trying to blend two layers together but I can't get the look that I want. I want to blend a layer of dirt with a white canvas background and this opacity gradient effect is ruining the transition. How can I fix this?
Los Angeles, CA Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their…
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by including the geometry cache in the export but I can't get it to work. I always get this error: "The FBX plug-in cannot export…