If you are talking about the photo above your last post, I didn't sculpt that, its what I use for reference. The figure is included in the (free) software.
Making progress with the sculpting - pretty happy with how it's turning out, but I guess the true test will be to see how well the detail bakes onto the low-poly:
still struggling with getting the proportions/anatomy the way it needs to be, once i get it down i can finally retopo and start sculpting. feel free to crit.
Hey just an update to say Shapeways was rather nice and sent me a free 3d print of my sculpt with the staff included this time. So that was good of them.
An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…
Look for traditional resources like how to draw or sculpt the face in clay, this stuff applies to everything! wow, found this for free on the internet archive: Drawing the Head & Hands by Andrew Loomis
I just remembered this video tutorial. It's not free but the preview video can give you some ideas: http://www.thegnomonworkshop.com/store/product/848/Sculpting-a-Female-Bust-in-ZBrush
Hey all. Just finished texturing this sculpt I did a while back. Based on a concept by Elad Tibi with my own spin on it. Was planning on rigging it and releasing the model for free. https://www.artstation.com/artwork/aGOrP0
Don't sculpt in that way! That will stretch your geometry. Use Orb brush, gogle it, its free. Pinch is good for sharpening details and edges like on rock or something, not for the wood.