Hey out there, I'm totally new to the subject and came into painting/concepting and texture art via the Dota 2 workshop. I'm currently making my first steps and wanted to share them with you in order to recieve honest and badass polycount feedback. I will be using this thread as a little overwatch of my progression (as far…
One Small Step is a short animated film about an alien named Roswell attempting to take over Earth. Having earned an honours degree in Planetary Invasion for his award winning invasion of Kepler 22-B, Roswell sets his sights on Earth - his largest project to date. Some current screenshots: Adam Nield - Lead TD + Lighting…
I have a high res mesh in zbrush. Using xnormal, I baked a 16bit tiff displacement map from that model. I then imported that displacement map into zbrush as an alpha, and used DragRect to draw it onto a plane. The result looks great, except for fine detail stepping all over the model. Does anyone know any way to fix the…
Hello all! I've been having to do a lot of object transformation animations through 3D studio max, and while these work fine in Max and Unreal Engine 4, I've run into the problem where my keyframes from Max are being interpolated in Unreal Engine 4 when I don't want them to be. IE I have an object that basically transforms…
So I can't for the life of me figure out what's going on - Modeled a simple high poly cylinder and low poly game mesh in Maya 2015 and 2016. Exported and baked as usual in Substance Painter and Xnormal; I'm getting stepped artifacts in both programs. It looks perfectly fine in the substance painter viewer.. have a look:…
Can anybody give me the rundown on how do a character for a video game. tell me if I'm wrong but basically this is what I thought the process was. 1. model your character. 2. unwrap the uv's 3. first detach the dead and export into zbrush 4. paint it till its fully detailed. 5. use zmapper to get displacement maps. 6.…
A high school friend asked me if I could model the Tardis from Dr. Who - no problem. But when I compare my work to some of the work I see in places like this, I feel like a beginner. What can I do to step up my game? I want to get better at modeling, what should I be focusing on? I modeled this in the student version of…