I have a high res mesh in zbrush. Using xnormal, I baked a 16bit tiff displacement map from that model. I then imported that displacement map into zbrush as an alpha, and used DragRect to draw it onto a plane. The result looks great, except for fine detail stepping all over the model. Does anyone know any way to fix the stepping while retaining this workflow? It doesn't appear that zbrush will accept a 32 bit image as an alpha, so baking a 32bit map doesn't seem like it would be a solution.
Any ideas?
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