Honestly I don't think there are much american cars from the 90's-2000's that I would want to drive in a game. I think hard and can only come up with Mustang, Vette, Camaro, Viper, and they're already in the game. Chrysler I drew a blank. Although if I saw a 90's Dodge/Chrysler Daytona I'd laugh for sure. And the balance…
Here's one I wrote for just updating the textures on the selected objects: <font class="small">Code:</font><hr /><pre> //global proc CRupdateTexSelected() { waitCursor -state on; source AEfileTemplate.mel; string $mats[]; string $files[]; string $sel[]=`ls -sl -tr -l`; for ($node in $sel) { string $shapes[] =…
I'd suggest popping over to the Game Art Workshop section and picking up one of the workshops. Directly with work flow, I'd say hide every damn menu in maya except the status line, the attribute editor, and the command line. Then just start using the Pie Menu and shift//ctrl drop down menus for a couple of days. It'll be…
@Panupat I pulled the texture reloading out of the for loop, definitely not my intention. I also applied some of your other suggestions to the best of my ability, I'm definitely not at a level to write well optimized scripts.....but I'm happy to say that after some more stumbling around I found a solution that works! The…
Thanks Justin, I'll start focusing on texturing. I have the ebook found here: [ame="https://www.amazon.com/Game-Textures-Second-Professional-Photoshop/dp/B0086QJ2NQ/ref=sr_1_6?s=books&ie=UTF8&qid=1347929220&sr=1-6&keywords=3d+game+textures"]3D Game Textures,Second Edition: Create Professional Game Art Using Photoshop 2nd…
One of the 3d art schools in sweden launched a character competition between the 3d art students in sweden just a couple of weeks ago. This is my concept entry so far. Now I have like 2 weeks to finish off a highpoly, lowpoly and get the maps needed to make it look good. We're allowed to use 2048x2048 Normal maps, diffuse,…
Hey All, Ive been working on a ultra high res scanning method to capture skin displacement details of faces, body parts, animals etc for projection painting using programs like Mudbox, Mari and ZBrush. I wanted to share the results, since its a little whacky and I havent seen anyone else doing this publicly. The results…
Hello Polycount members, My name is Austin and I am looking for more people to join me on a project called Result of Destiny. I haven't posted here before so here's to hoping to find success in recruiting passionate, experienced and creative individuals. I am currently looking for some talented people to aid in the…
Hey, Its been along time since Ive posted here. Truth be told, theres too much beurocratic process to go through at Ubisoft to flash our pixels on the forums. And Im just way to lazy and beat down to bother. SO . Ive just finished a batch of product and finally have some time to myself. I was swimming through my hard…
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…