If they do so in games, then great! I just think it looks flat without shadows? Also it looks like skylight in 3DS MAX which kills the specs on the objects as you see, I want to learn more so please share your wisdom :P Ya every object has its own light map, some people told me if it will be for portfolio bump it up to…
hey man. nice job! i'll see what i can come up with. the mouth shape, like you say, is totaly wrong. the top lip ridge should be more of an m shape. the middle slit shouldn't cuve up like that. in a neutral pose, i think it might almost curve down just slightly. it looks like the corner's of the mouth terminate to a single…
I had a go and it wasn't rendering normal or AO maps correctly. Some parts of the normal map were just sort of washed out, like someone had taken a pen and randomly smeared the neutral blue around. The AO map (I did the simple AO thing first, then baked AO map) was also very washed out and the darkest parts were a mid…
There are plusses and minusses. Not all companies use recruiters. But those that do tend to use them to fill the higher-end positions, which are harder for the companies to fill, and also make the cost of the recruiter more worthwhile. But... the recruiter costs the company some money, often a % of the first year's salary.…
Hi all, So I've been doing 3D modeling (and some animation etc.) on and off as a hobby for the last 4 years, but recently I wanted to start actually learning it and getting something done instead of just messing around. However, I keep having problems learning new things of the whole field of 3D. Whenever I try to work on…
I've been playing DAO II (PC) when I have free time. I'm still running around the city gathering funds necessary to continue the plot. So far I would have to argue that DAO I had the better initial story line and better immersion. However, I continue to play to see how the story grows. There are a few quirks in the…
Hey guys! I'm currently working on an environment that is set under the ground in a catacomb/cellar. I want to make roots come down from the cieling and cling to the walls and pillars in the room. I'm looking for a way to avoid modelling every single root in Maya and placing them on the exact correct spot in Unreal…
Hi there, So I had entered into the Golden Ticket Challenge on Artstation but I had to drop out due to time restrictions and things in my life that needed more attention (Also a little bit of ol' fashioned laziness :neutral:). I still wanted to do something with the assets that I had made and turn it into a small project…
Im a sophomore in college (Studying graphics design because that's all they offer in terms of computer related art), and I was wanting to start getting some formal base education about 3D environment art. Since I'm already use to the structured class setting, I was wanting to begin the 3D environment art program at CMGA.…
Studio: Lunar Tale Games LLC Project Title: Phantom Hysteria Status: Production Description: When the unexplained rears its head, when the dead walk among us, and when demons encroach upon the mortal realm, the people call P.I.N.E. (Paranormal Investigation and Neutralization Experts)! Take control of one of six characters…