Art Style very similar to Persona 5's blocky simplistic stylized look. We want artists that will make these assets from scratch. Using pre-existing font's is not allowed, however they can be referenced.
Hey Polycounters, I'm currently sculpting a tree asset to be used in a larger UE4 I plan to create. I'm having trouble figuring out the best workflow to make my low poly retopologized asset from my high poly sculpt. So far I have sculpted the tree trunk in Zbrush and now I'm trying to figure out the most practical way to…
Hey guys , i decided to add some details into my normal map via ndo, but now i cannot figure out how to assign those new details/areas to my ID map. Is there a simple solution im missing
Hi! There has obviously been a lot of questions regarding Blender lately and we tought it would be a good idea to collect everybodys thoughts and ideas and hear what kind of support you want in order to create the best possible work flow! So what would you like to see from Quixel in the future? Let us have it!
greeting all ... i m new to the forum ... and i always want to hav my own online profolio to showcase my works but i dont know where and how to start ... what exactly do i need to do to set up an online profolio?? what would it cost me?? forgive me if my questions seem too stupid
Hi, can anyone explain how to get a perfectly clean hole in the side of a cylinder using as low geometry as possible? It's to be subdivided and I'm having some issues with deformations. What I've been doing so far is selecting 4 'square' polys, producing an 8 edged vertex in the centre and then chamfering and spherisizing…
Hi i need to know how to cut a hole or inset into a mesh without using booleans. I was told not to use booleans coz it gives an un-needed poly rise, and also stuffs up textures. I found this out first hand, when yesterday, i applied a stone texture to a wall with an arch cut into it using booleans. The texture was skewed…
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…