I'm trying to hand-place place a bunch of scales along a surface. However, I can not figure out how to place the scales at a 45 degree angle, while maintaining a pivot at the point of insertion. Example: I create my shape, align it along the Z-axis, and capture it from a top-down view. This places the shape perpendicular…
Hello There! Im seeking help on this matter, since could'nt figure out it by myself. I sculpted a T-Rex via Dynamesh and created a low poly from it by using the Z-Sphere+Rig method. The Lowpoly got a UV Layout in 3ds max and was reimported into Zbrush I then projected my original Scuplt and Polypaint information onto the…
I am Deadly Nebula and this is my creature bust adapted from a concept that IS NOT MINE. It was my first time using Z brush and I had a lot of fun with it. I put a lot of effort into sculpting the mouth region and am very proud of how it turned out. thank you for taking the time to look at this and stay tuned for more of…
Unleashed: Thanks man. Though, it's not exactly the solution to the problem it now seems crucial in allowing me to work the way I used to. Strange because I can't remember ever using it in 3.1. I might just be daft, heh. MOP! Yes! I posted this question this morning on ZBC as well and got, more or less, the same feedback…
Here's a handy material that's helped me out a lot so I figured I'd share with the community. I didn't invent this- @almighty_gir gave me a hand and was kind enough to take some time to explain how it works. The problem: I need to create accurate topographic lines from a 3d terrain, which are later used to create a map…