bounchfx: thanks bro ! Killaball: thanks man, i'll have scene done by Nov 7th (i hope) Here is a small update, just a reminder that none of the props so far have spec maps.
@Dracowyr - thanks for the support and kind words! @ae - that's looking pretty cool! Nice clean edges. If anyone missed our launch sale a month ago, don't fret! Happy 4th of July from 3dmotive.com:
Bitmap, what's on 3rd line-6th row? Looks ace. (Kinda sucky not to have PSD not TGA thumbnails huh! Try installing an old PS demo like 5.5. It might bring them back.)
yeah, it's normal. every forum you go to. on one of the forums i go to, there are 28,000 members, 3/4ths with 0 posts due to forum crashes, resets, etc, and also that a lot dont post ever.
This is my 6th skin so far. I started creating skins 2 weeks ago. Please provide your feedback and upvote if you want to see it become official: https://steamcommunity.com/sharedfiles/filedetails/?id=2175221234
Taking part in a 3D modeling competition that is being hosted by a CG school I'm attending. And decided to work off of this concept by Marcin Basta. Goal is to have this finished environment rendered in sketchfab by the 29th of February. Going to make this in a Stylized workflow.
Did this for a class, the assignment was to take an existing IP and put a new twist on it. I chose to do a 19th century take on Majora's Mask. I'm still trying to improve my painting skills so any critique would be appreciated!
@Hyp3rCub3 Remove the line that starts with "var h", and also the 4 lines directly below it (the 4th line is one character long, it's just "}" ). Those lines are responsible for resizing the canvas and moving the images to occupy the empty spaces.
Yeah, I still think there's some work to be done, especially to the profile, but she's looking pretty slick in 3/4ths at the moment, which is definitely the most important thing for a 3d asset!