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Hi Everyone ! I've ran into a problem with UVs overlapping in 3ds Max "2014". I mentioned 2014 because I've been using 3ds Max for awhile and never seen this problem before and recently I tried 2014 version. the problem is when I do overlapping UVs ( and save > close 3ds Max > open file again ) my overlapping shells some…
Niknesh Yeah that technique only works in 2016 Extension 3 and 2017. I've made a tool to fix this workflow in 2016, and it's free :) https://gumroad.com/l/MayaFWVN
https://www.reddit.com/comments/6mzzov It was an improvement post. The one I did back in 2010 vs a redo in 2017. I'm not a professional by any stretch of the word but heckin heck am I proud of it either way you look at It! I had come back from quitting art all together to now making a little side cash developing personal…
I'm going to start off with MAX and then try out Maya. Autodesk offers a 13 month license for free on all it's software for students so I should be good. I got a subscription to digital tutors so I can learn both of them and not have to worry about only having access to one type of tutorial. Thanks for your inputs. I know…
miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max. miauu's Script Pack vol.2 include: Attach and Link: Automates the process of linking objects to the surface of other objects. - attach point helpers or any objects in the scene to…
hi, for a project starting soon, the team would like to stick with a rather old version of 3ds max: 2011. it'll run on new hardware though that by default ships with windows 8.x. however it is an option to obtain windows 7, if required for compatibility. and that's the question, really. autodesk's website references 2013…
This is the updated 2017 version of Vodyanoi with a few swamp environment assets. This is the initial chosen concept I made back in 2015. These are the thumbnails for the character also from 2015.
Lead Designer - Game Team https://jobs.lever.co/skydance/6c732750-79dd-4c83-9f80-01ef136034f0 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
You may think about how many different peaces of rubble you really need and only use these as particles instances. Maybe even merging and makeing a convex hull and bake the texture to that "one-filled-piece-of-rubble". Or simply do a shrinkwrap of a grid on top of the particle simulation. Ohh.. and someone did this already…