Thanks for upvote. Enlighten in fact does an unwrap and packs all static geometry by itself. You can 'Preserve UVs' to use your authored ones, but in my scene most of them are auto. unwrapped by Enlighten. Then, it packs them based on proximity or manual 'atlas tag' value into real-time lightmaps. Those lightmaps have…
I think it still suffers from the same,- big empty shapes and dense smal objecrts,- the contrast is just to big and so the whole composition falls apart. It looks to me like you create many of the buildings in radiant, unreal editor ec.t and the details in a propper 3d tool like max. Break up the boring flat and rough…
Only critique on the door knocker is that you should use more reference material on the nose/mouth area. I assume you are doing a lion the nose/ mouth needs to be bigger and the nose needs to blend in around the nostril area. Currently it looks like a bear except for the mane. When you do a Google search for lion statue,…
I've tried changing the attenuation on the omnis. I went all the way down to .005 on some of them, then deleted most of them to see if it made a big difference. I couldn't tell anything. There's so much stuff in the omnis to change, that I couldnt figure out what did what. I changed the near/far atten, and the decay,…
That sucks casey. Count your chickens though. You could be a lot worse off. As I'm sure most people here have too at one point or another in their lives, I studied various martial arts back in the UK, and even the toughest, scariest south London street savvy 6th dan uber nutter bastards that I knew will tell you to just…
Seeing the graphics of games today even from the perspective of myself around 2002 or 2003 would be mind blowing. I still marvel at how good the resident evil remakes on the gamecube look. I think graphical improvements will have less and less impact as things evolve based on the principle of diminishing returns. Not much…
Update - I figured out a solution. It isn't exactly what I wanted to do but it is going to work out pretty well! What I had to do was switch my camera to a perspective Projection Mode and make my Field of View to 15 (It was the lowest I could do) Then I moved my Spring Arm Target Arm Length to 15000.0 I also had to change…
actually this tbird 950mhz runs everything i run (THAT RUNS, including doom3 at 1024x768x32 on high) on it fine. I've completed modern games on this and I don't want notebooks as they tend to wear out easily for me. Bad thing is getting a upgrade now means a big chain reaction of upgrades especially for the AGP-scrapped…
Hello. So I just started learning Substance Designer and 'm trying to recreate the pattern made for the Amazing Spider-Man suit by Dustin Brown for the ps5/ps4 game. https://cdnb.artstation.com/p/assets/images/images/032/415/081/large/dustin-brown-dustinbrown-spiderman-tasm-textile-blue.jpg?1606362346 I'm trying to see how…
Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…