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Hi Cyrael, I am an animator :) I have several suggestions and tips, some of which have probably already been mentioned. But let me start by saying that I think this is a pretty good animation and with some small changes and polish could be a strong piece for you. Always use reference! It makes your life easier, and gives…
Update! A friend of mine was kind enough to sit down with me for a few hours and show me how to approach Cat Rigging for the mechs. With the way I had prepared the model prior, it was a simple process to skin each element to its assigned bone for later posing. An example of the established Rig can be seen in the image…
Hi, for a long time I ask myself some questions about: Why sometimes the brain is a bit stupid and sometimes very smart while looking at computer generated graphics. Maybe you guys have knowledge about the psychology of perception and can help me out with some search-words for Google. EXAMPLE #1…
Nice sub divided base mesh and mostly the dimensions do seem accurate enough, (of course accounting for camera skewed focal length) I'm also curious if you're planning to continue with your project forward too completion for an eventual portfolio entry? Comparable, as an example to this finalized Jaguar group C racer,…
In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies. For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…
This remake is so impressive! And I am glad to see that you designed that serving robot EXACTLY like it was in System Shock 2 (but with actual graphics standart of course) and I hope that the Cyborg Midwife Monster will also be as creepy just like it was in System Shock 2 :) There are System Shock 2 mods, but these mods…
Hey, so you mentioned that it's hard to identify tools since you're not on a larger project, but I think that when starting out you just have to start small with simple scripts. You can start thinking about your workflow whenever you do a project and work from there. So for rigging, I would think of things that I want to…
Hi all. I checked with Sean VanGorder about posting his here, and he was cool with it so here goes! I just released 16 hours of UDK tutorials on my site - http://www.hourences.com/released-four-high-end-udk-tutorial-videos/ I am aware it is late into this generation/engine cycle, but for one I did not want to let all the…
About the game: Team Woodsalt has a vacancy for a character artist who is skilled in cartoon/anime style characters for a 6-12 month contract. The game is called Sonder. It's a JRPG/adventure which combines Persona-style character interaction and relationships with Telltale-style dialogue and branching. The art style and…