Solved: I don't know why I didn't think of this, but after painting the skew you only get a quick bake as a reference to see what it will look like. You have to do another full bake to see your final results. I have a good looking bake now. Hello, I'm trying to bake this handguard I made for a customizable MPX SBR, but…
I'm all for new tooling and tech, constantly have to evaluate new things and solve problems for my day job. So I'm not a Luddite. I think AI does have a place in tooling, but in my experience it is currently limited to assisting with filtering large datasets, and it requires a human with subject-matter expertise to verify…
I've solved this by replacing the Tessellate modifier with a Subdivide modifier instead. It basically does the same thing except it doesn't cause smoothing artifacts like Tessellate does, which I still don't know the reason for. Now my world space normal map baked in Substance Designer looks great. However, I've run into…
Hey all So I know this forum get's flooded with baking issues but this one is an issue I've never encountered myself and I really ran out of options right now (except for ''start from scratch''). A bit of background. I have a highpoly model existing of several meshes with turbosmooth on exploded for a clean and easy bake…
*Solved* Turns out laptop video card drivers aren't really 100% supported. Someone on the Beyond Unreal forums directed me to www.laptopvideo2go.com for the correct driver and install files for it. I'm back in business baby! I posted this over on Beyond Unreal and I haven't really got much of an intelligent response so I…
Hello! I seem to be having issues adding normal details into my dDo project. I have a grate that I created on a plane completely from scratch that I was able to get normal detail and texture detail on in the matter of minutes. I have another piece (a screw head) that I want to add. It seems that no matter how I add the…
Hi, So I am making a management/builder sim that involves interior design, eg. many unique props, like The Sims series. One thing I am still not quite sure is how many polygon to spend on my unique props. I want to share my current line of thoughts: please let me know whether they make sense and whether I made any obvious…
I hope you can be patient in looking at the screenshots and understanding the nature of the problem. I added titles to each screenshot to help you better understand the problem and what each screenshot refers to. Hi everyone, first of all, I apologize for the length of this post, but I really need help as I don’t know…
You're not hearing me, Eric. What you are describing is an Art-directors job. How many paid art-directors positions are out there? how many folks wanted to just have a comfy IT job without much management? Do the math. Corpos don't need that many visionaires, those seats are already occupied by their kids. And yeah, I got…
Like you, I stepped over from Max to Blender a while ago. You haven't given any info on what it is you want to make as an end product. Why do you need a texture program? There are texturing tools already in Blender. You should start at the other end and concentrate on what masterpieces you want to make, The hotkeys will…