Hi I am using quixel Suite 2.0 with Adobe Photoshop CS4. I am looking at the following Quixel tutorial where a "Links" button is appearing beside the Material ID section. https://www.youtube.com/watch?v=YyJJAp17K-Y I have tried this myself and am not seeing any button. I have tried right-clicking as well but that only…
This is probably not possible, but let us see if there are more fluent users of Data Transfer modifier here. Goal: transfer the custom normal from this continuous piece onto these 2 split pieces You might not see it but the difference is normals on split pieces are not smooth like the continuous piece: I have some…
I am having trouble getting my textures to not look so pixelated in 3do. I have played around with the texel density but I am not sure I am doing it right. I have been reading a lot about texel density and I think I know what it is. But maybe texel density isn't the issue. I hope someone can help.
Okay guys so, I guess my problem is solved. I got back to the camera attribute editor and add a bunch of zeros. I had it changed before by changing the values but I guess I had to really crank those values up! Thanks a lot for the help guys! Much appreciated! :smile:
I mean, STUPID SLOW. I've spent literally 3 or more hours trying to texture a small hut, with around 70k polys, and have had quixel crash my computer 4 times since using it due to how laggy it gets. No other software even has a hangup, just quixel. I am seriously NOT happy about this and am on the verge of getting a refund…
caveat: this is my first attempt at using Quixel. and maybe a bit ambitious for that: doing about 8 pieces in one project, each with 8k maps. Long and short of it: things were going well enough until the dynamask editor stopped working. I click on a mask and enter either mode, the dynamask editor just doesn't open. I've…
If I'm understanding your post correctly, you should be minimizing the number of mesh groups to correlate with the number of unique UVs you have. For example, if you're working with a tank, the turret and chassis would likely be two different textures, as would the wheels and the treads. Everything that belongs on one…
So my story is when I was working in DDO, my 3d model wasn't triangulated, and that seemed to have caused my normal map gradient errors. So after re-baking and triangulating my old mesh, I re-imported the normal and AO map. But I couldn't find a way to re-import or re-link to my new triangulated mesh. A way to use the…
Thank you. I have the vines separated out and am working with them individually while I try and solve the problem. I'm not used to baking with cages but have been able to get slightly better results. I'm still unable to get the bake to grab the full details however. I will check the forums like you suggested though!