Hey guys, quick question: Is it intended the the folder structure for custom materials changed? I made a couple of custom materials and they were stored under User\Public\Quixel\... Then, I guess with 1.7 or 1.8, custom materials are suddenly stored under Users\MyName\AppData\Roaming\Quixel\... This is causing a lot of…
Hi Guys! I got a question about the HighPoly Texturing Process in dDo. Is there a Video Tutorial about how to texture a HighPoly in dDo? I dont understand which normalsmap to use? Have i to use the normalmap which i would use for the LP Mesh? Is this not a bit stupid to lay down highpoly normals on a highpoly mesh? I…
Hello, So I'm custom editing a mask for scratched metal on the actual layer mask (not with the DynaMask Editor) as it's much easier to see quick results and how the material will show through the mask this way. Is there a way to quickly apply this mask to the same layer for all maps? Or do I have to duplicate the layer and…
So i just fixed one problem for another to pop up. I haven't seen this before, i went to uv map one of my objects when all of my wire frame just went super chunky. Whats odd is it also affected my UV editor. But when i close maya and reopen it goes away, until i uv map then it comes back and wont go away. Any help would…
Thanks Scott! Applying to a mesh selection doesn't seem to be working either, each subsequent click changes the whole model. But I am able to bake vertex color in Max out to a bitmap, and that loads fine into dDo as a color ID. Solved!
I love blender... but I have absolutely no clue why they made it so incredibly complicated to view textures in the 3d viewport without doing a render. I've done it a few times, but every single time I get confused by it. All the vids and tuts out there on this topic are using older versions of blender. Can anyone explain…
Click the mask to bring up the editor on any material/layer Set the desired mask Looks perfectly fine in DDO so click apply Mask becomes 50% transparent in black areas and 0% transparent in white areas instead of 100% transparent in black areas and 0% in white areas. The thumbnail reflects the incorrect transparency. It…
So encountered this error in 3DS Max. I have no idea what happened, but it has completely removed my ability to use the edit poly modifier. It's even removed from all objects with the edit poly modifier in their stacks. I've tried searching online to no avail. If anyone has any fix that doesn't involve completely…
Hello guys. I just started learning texturing models and tried to unwrap my model, but something went wrong and the whole model is seamed. I already tried "Reset Peel", "Quick Planar Map" and "UVW Remove". Any ideas how can I fix that?
I think I actually just found out what was wrong. I remembered that I had a problem with ue4 not running properly when installed on my external. So I did a fresh, complete, reinstall of quixel on my main and it appears to be working fine now. All the errors I was getting don't appear anymore and things are saving properly.…