Hi. I would appreciate help or advice on the following issue. Instead of explaining please see the attached image. For some reason there is a 1 or 2 pixel transparent outline around all the different colors. The original tga file that does not have this. It happens when dDo creates the base. As a result the base layer…
I've been trying to get my Quixel Suite working on my pc. I have photoshop 32.Bit and when launching the Suite, i get this error: Seems i cant even get the Suite to launch anything as soon as i click on their logo in the bar that pops up (Ndo, DDo, etc.). Anyone know a solution to this?
...atleast not on my pc :poly117: Every time I add a colormap to quixel, I get this: My PC specs: Windows 7 professional, 64 bit Intel Core i7 2.00 GHz 16Gb RAM NVIDIA Quadro 3000m Does anybody else get this? It's since Quixel 1.6 and 1.7 hasn't fixed anything...
i, I'm thinking of buying megascans' assets for quality and optimization. I did a test with a free one but in the unreal is wrong, the uv is not in agreement with object Do I have to do something else to work? help me, I have the card in my hand to buy unreal and uv images of the object downloaded directly from the site
Hi, I was wondering if its possible to paint a custom mask for a material. Really i would like to paint it rather than load in a custom mask that i have painted in another photoshop file. My questions- Is it possible to paint directly onto layers without destroying the DDO set-up? Can we add custom layers without…
This might not be the right place for it. but I cant find it anywhere and not in the featured thread. I remember seeing it on the Quixel page not long ago. It resembles the solaris movie ship and only found a similar picture below but the one im looking for has different textures and lighting.
Hey everyone, So I'm having a problem with baking my high poly model onto my low poly, and was wondering if anyone has some advice for me. I've tried tessellating the mesh after I had UV-Mapped it, and while it has helped, i'm still having some warping issues.
Hi! Is there a way to select only the borders of the UV islands (w/o selecting the content inside)?? I'm trying to create squary UV islands. Is there another technique to achieve that yet? Thx!
I have two IDs I need to texture, one for the body of a flashlight, one for the glass. I can't figure out how to switch between the two. Any idea? Thanks!