Hey guys! I recently bought the quixel suite and im still very excited about it. However, I encountered several (what I think are) bugs and problems which I am very unsure on how to solve. They make working in DDO impossible. It is very possible that I am missing something basic since I am very new to this. 1- More often…
Hello, I am wondering what the cleanest solution would be to solve this type of corner in high poly modeling. Could someone help me out with an example maybe? Thanks! [img][/img]
Hi , I am trying for first time approaching the hardsurface modeling throught subobj division and so applying creaseset and then opensubdiv, the difficulties I am finding is when I met triangles and how to solve them to keep an all quad subdivision ... How do you do ? and what of this solution is it correct or wrong?…
Hi, I'm currently unable to solve this problem ... I need to keep the shape round outside (without pinch) while i also need to keep the shape angular inside. Please take a look at the screenshot. If someone know hot to :-) I'll Be happy to learn. M assimo
Well, after another wave of knock backs on the job front. I'm starting to wonder what my portfolio is missing or more importantly what it needs. So I call upon you my dear Polycounters. Please Solve the mystery problem of my portfolio and become an honorary member of the Scooby Gang*. http://conceptualuk.carbonmade.com/ *…
Ok I think I solved the mistery ... I backed the high poly model and I loaded the low poly model into DDO so it was missing some geometry of the high poly on the texture ... Loading the high poly model too in ddo solved the problem .
Hello,This is a test where I inputted a Checker 1 into a mask with tiling 1x1. Texture Resolution is 128x128. Tested all filtering options and I still get blurriness between the black/white. I want to create a 1 bit alpha mask, I should see nice crisp lines for the checker. SOLVED: screenshot was taken from the viewport…