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SOLVED: Several problems with DDO/3DO

Enarion
polycounter lvl 5
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Enarion polycounter lvl 5
Hey guys!

I recently bought the quixel suite and im still very excited about it. However, I encountered several (what I think are) bugs and problems which I am very unsure on how to solve. They make working in DDO impossible. It is very possible that I am missing something basic since I am very new to this.

1- More often then not, when making new materials and creating a base. DDO does not make some of the materials. This is often the case with bare wood and bark. The albedo map shows up greyscale and the mesh in 3DO is white. Also most of the materials I linked do not show up in the layer menu.

http://postimg.org/image/c51su6zuj/

2- Sometimes when making a new project DDO applies the materials to the mesh but the UV's are applied wrong.

http://postimg.org/image/i79fkooaj/

3- Other times, besides not applying the materials in 3DO again. The materials in my Albedo map show a strange square pattern.

http://postimg.org/image/kedo8ltkr/

4- Sometimes when I create a new project and link the materials to the several color ID's they show up but are not applied in 3DO, force refreshing does not work either.

http://postimg.org/image/d9vuzkmbf/

I booted up the project several times and got the same issues or a combination of these issues every time.


I had a problem with booting the suite as it would crash on startup, starting up as admin solved the booting problem but there might be something more going on. The biggest issue is that when linking materials to the color ID's they do not show up or show up buggy. I hope you can help as I am really looking forward to making some great textures!

Thanks!

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