hi folks, is there a way to edit an existing normal map in NDO without adding detail, I have this normal map with a few harsh lines I would just like to edit with the sliders in NDO but I cant get the existing normal to load as an editable tile. It seems that the sliders only work on new layers where detail wold be added…
I'm not entirely sure what the 'Unity' calibration profile is intended for as it's been around for a while now and I suspect not based on the Unity 5 PBR implementation. I assume a Unity 5 calibration is inbound, but until then has anyone found one of the existing profiles especially useful in the Unity 5 beta,…
Hey guys, I'm really really new to Quixel, This seams really weird that I can't paint out a seam in the dynamask painter. It occurs along the seams of the UVs but try as I might that white line never goes away.
Hi everyone, is there a way to do such conversion in NDO, just one map type to another? I've tried converter, but I'm getting a blank output. Map conversion is not explained in depth in NDO wiki... Any help would be appreciated, thanks.
I just installed the trial version of Quixel Suite and for some reason the "Always on top" -setting doesn´t seem to work. I´ve tried turning it on and off under the UI prefs but the Photoshop window still covers it up (fullscreen or windowed mode doesnt matter). Whats up?
I'm getting some pixelation/artifacts in my normal map and I don't know why... I'm using lightwave 8 normal map plugin to generate the map with world space. Are my UV's just stupid or does lightwave plugin suck at making normal maps? I think it might be due to overlapping polies?