Hello! By default DDO using bump map for some details of relief. But what is the point to use extra map for it if we already have normalmap? Can i move those details to the normalmap in DDO somehow?
Can't figure this out. No matter what I do I can not get 3Do to unstuck from a previous iteration. I have tried to force update, close Suite open it, re-import meshes. Still it is stuck on an earlier version.
hey, I just updated to the new version to try some things out... long time ago i used the quixel suite the last time... what i noticed is where is the roughness map for UE4 it is complitly missing in my version ???
I notice that if my project is broken up into 2 separate groupings that when I import the mesh it breaks it up into two slots. How do I go back and forth between those two slots when creating materials?
I have just started using substance designer, so "noob alert!" :) How do I use the tessellation feature? I am using the Plane(hi-rez) geometry primitive, and I have my default shader set to "tessellation". what else am I doing wrong?
Hey there, I am very new to using 3DO and the whole Quixel package. I am just trying to learn it by using a simple object, but when I load it into 3Do, I have all of these black tris. Can someone help me get to the bottom of this? Please? Heres a screen grab.
I was playing with it more yesterday and what I did was disconnect all the nodes and reconnect them and that solved the problem. I have switched it to 16 bit today too. Thanks @Jerc!