@solondageb - keep practising . sculpting human heads is quite tough, not a problem you will solve overnight. just focus on the bigger shapes and sweat the details later I would suggest the the eyes need to be set further back and bring the ear forwards a bit as a start. maybe ears are a bit too big This guy has some nice…
Here's a handy material that's helped me out a lot so I figured I'd share with the community. I didn't invent this- @almighty_gir gave me a hand and was kind enough to take some time to explain how it works. The problem: I need to create accurate topographic lines from a 3d terrain, which are later used to create a map…
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Right now I have one crazy fan spamming all my sets with several accounts all over the workshop, people gets angry, downvote my sets and leave not so friendly comments in my sets because of that, and some of you guys reported me the problem thinking it was me At first I thought it was funny and nothing too dangerous, but…
You're right, I could easily achieve this with higher geometry in the low poly, but I wanted to test first with a cylinder, even if its not what I go with in the end I would still like to learn how to solve this issue in case I come across it in the future.
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