We a small team of developers based out of UAE and we have a few openings in our studio. Selected candidates must be willing to relocate. This is a full time job and the studio will pay for any accommodation expenses. Below are the openings and eligibility for each criteria - 1. Gameplay Programmer Ideal candidate will…
Thanks for dropping in! I have an exciting post her perfect for you! ;) We are a startup team looking for more talent to join in the early project phase. Now my plan is to set up a good competent and driven team. We are already 4 people joined awaiting your warm welcome!!!! The goal is to have a small scope so we can…
Effects Artist Location: Menlo Park, CA Job Code: 31 # of openings: 1 Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently seeking an Effects Artist to join our team. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and…
Schell Games is currently seeking a talented Technical Artist/Character TD to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and prioritize your workload efficiently. Our ideal…
Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc is seeking a talented Effects Artist to join the team. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Effects Artist Location: Menlo Park, CA…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
Update: The thing is I have a model and it’s going to be 3D printed. My main problem is that I need more detail to work. I needed the dynamesh because in a later stage I am going to separate it into different pieces in order to be 3d print ready. My error was that I didn't know that I could use boolean without the need of…
Hey guys, I want to share with you the personal project I'm currently working on. My idea for this project is to create a stylized game ready character, kinda similar to the dwarf I did previously, but this time I want to expand in the complexity of the character, but not only that I plan on creating a small action scene…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .