Solved! I imported the scene in a brand new file with a namespace. Despite the nodes got a looong name, it completely solved the problem. Apparently was about namespaces.
Hey! It's awesome that you're learning to do 3D, but learning the software is maybe about 10-20% of the adventure. What needs to be developed now is the ability to problem solve and it's honestly where I think a lot of us get long-term satisfaction from. You're rarely ever going to get things right on the first go, even as…
Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…
Well, while breakdowns and explanations about wavy bakes are indeed useful, the artefacts in the work of the OP aren't caused by that. They are more than likely caused by the baked pixels of the normalmap instantly jumping from one value to another across the (hard) edge but without UV room to breathe since the UVs have…
that's not really how it works - what you're suggesting is more difficult than implementing it from scratch and is expressly forbidden by the EULA in most cases. gnoop isn't asking for anything particularly difficult or new here, the problems have all been solved and solutions are well understood. it's just the case that…
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
First of all, congratulations on finishing the scene! In my mind that is the biggest challenge of all.It does feel like a dungeon right out of Skyrim. A couple of things I feel you could do to improve your scene would be:- Make a triplanar material/shader, it would solve your tiling issue on the walls without having to…
I'm using topogun to bake normals, and I don't want to be so sloppy when baking normals anymore. There's something in particular that I'd like to know how to solve. I've noticed when baking world space normals, a cube gets baked nicely. But when I bake tangent space normals, which is what I need for Unity, I get the…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
Okay, I think I've solved both issues. Solution tot the error: I had to find my userprefs.mel file in the documents/maya/2017/prefs folder, open it with a text editor and find: -iv "EEexprEdTextEditor" 0; and change the 0 to a 1. The second problem was 'solved' by resetting my user preferences, however I still don't know…