Yes interisting topic indeed and these typical sorting problems are on PC 3d engines, consoles however had never these problems. In Elder Scrolls: Oblivion they seem to solve this with an CG Shader the hair on the screenshoots looks nice a thing i like to know is how the next Unreal Engine solve this or if the engine solve…
Hey looks nice, I am not sure the proportions are quite right on the mesh though, at least it's not echoing the realistic theme that i think you're attempting to establish. The waste seems kind of thin, and the entire uniform feels a little blobby and forms dont read very well. It seems like he's wearing an artic survival…
Comparing pirating games to pirating 3D software is pretty weak. You can stop the your just as bad as me argument as a defense of pirating games. The damage done by people pirating games is far more severe and threatens more companies lively hoods, then a few people who pirate some niche software. I'd also like to see some…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
The robot gets it's information from text on the internet There are almost no written tutorials on designer, the documentation is minimal and adobe burned the forum so it has nothing to work with. Then the robot makes shit up in an effort to keep you engaged and using tokens if you want the robot to help you solve problems…
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
Which probably means us PC fan boys will have to deal with shitty console controls. Looks fantastic though. I'm not sure i'm seeing a lot of "freedom" to choose what you do to solve each problem though atm. Every puzzle solved seems like it is meant to be solved that way. Especially the traffic light sequence. I'd love to…
I used to do the same way back in the day when most of my texturing was done in photoshop. But there was a solution about 15 years ago that solved the issue with pngs and photoshop, and somehow just migrated to use png as a default. Since a lot of texture outputs happen from other programs like substance, I've just not…
Hiya all, I'm recruiting for a friend who needs to keep his team identity underwraps for the moment untill the press releases go out later this year. I can assure you that this is a real set of positions at an Austin, Texas game developer with a team of veteran developers. This is a set of people who know what they are…
Yes... I've the same problem. - I know how to solve the problem in SoftImage (hold down the Alt key when rotating). - 3DS Max 6.0 has the same problem, but they fixed it in version 7.0 To solve the problem, I must export the model to Max 7.0 and uv mapping it, then re-export to Maya - but I can't do this if the model use…