(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
the problem is the scale of development - the larger the group, the more quality trends towards average. games are huge, lots of people are needed, quality drops - it's inevitable, there is clear evidence to support it and it's an unfixable problem. having venture capitalists sign off on what is arguably the most complex…
I have been working on a open world game called a small island based in the UE4 game engine. I have spent about 2 months on this solo project. It has not been released yet. It also has working physics. This is my first project in this engine. My idea for this game was that the player would have to find clues on how to…
Hello everyone! This is my first time entering a Polycount contest and to start, I want to give my all in attempting an Eternum Aurelion Sol skin. I chose Aurelion Sol because I feel like he fits the nature of the current Eternum skins. Casseopia, Rek Sai, and Nocturne all have a slithery feel and I think Aurelion Sol…
Which one is better Mudbox or the latest version of Blender (2.81 or 2.8)? In this case i mean solely for the reasons of 3D painting a 3D model from (photo) textures. (I do NOT mean painting a stylized character using only colors).? Which is better speedwise and feature wise...? AFAIK at this stage it should be blender,…
Lemme just extend a hand out and share your sentiment about it being really hard not to work without other people around. Man, the work we do can get really stagnant and lonely sometimes. That being said, what may be a BABY step to solving the above would be to join one of the advertised projects in the Opportunities…
Hey! Overall looks cool and interesting design! I think you could look into retopolgy to achieve a lower polycount more suitable for a in game prop. Check existing game props for reference. At the beginning it can help to work off concept/ reference, to focus solely on execution aspect (even then there are design…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
So when deciding on what skin concept I wanted to go with for this contest, it came down to two that I had been thinking on for some time: Pool Party Aurelion Sol... or a Lunar Revel skin for Aurelion Sol. In the end I found the LR skins actually fit Sol rather well. He's visually inspired by Chinese and Japanese dragons…
Hey all - I have a 13HD Touch that has seen very little use (approx 5 hours) that I bought when my Mom was recovering from surgery, and I worked remotely, in order to stay with her for a few weeks. Well, I clearly didn't get much work done, hence the near new tablet that currently sits boxed and on a shelf. $725 $675…