The thing about Minecraft and Mojang is that I doubt most of their income at this point comes from actual sales. From what I heard they have an unlimited supply of tasks and assignments that top dog goverments are paying ridiculous amounts for. Like using Minecraft and a in-game copy of a city, so that architects can solve…
Everyone should know at least basics of math and coding. It's not true that you need to know all advanced math concepts, for every technical job possible. What is true on other hand, you should be able to learn and understand new things as you go, because you will never know what you will need in future. That is why you…
I am still learning the technical stuff. I had to look up "Color Space". Oh, and the reason I'm not just collapsing all the layers is 'cause some layer types don't work when collapsed. I've already tried converting it to a PSD and opening it in Photohop. I just did it again and tried to work out exactly what was messing it…
I'm a total noob but there's something to say about good pedagogy. I very lazily pursued 3D modeling since 2003. Kinda stuck in a mode where I didn't study enough and just kinda practiced the same mistakes over again, so I got really good at being bad. Then I changed gears later in life and tried to be a physicist. While…
@ AA3D & @ D4V1DC Thanks both for the words and for the feedback! And I will now write another smaller mouthfull ;) that will be about the problem which dying over and over again might give on the player. The biggest issue is that it might get repetitive. And that there will be no scare because that the player knows how he…
I think the main problem in a lot of action games is that they are just kill this or that, then move on and not enough problem solving, or you get this puzzle intensive nightmare that's just boring. I think the problem solving should try to mimic how people deal with problems and have enough options to deal with them. I…
Well done so far. I haven't read what others posted so forgive me if I repeat. The last image in the thread, the back of the sculpt is ballooned out, there is no rib cage. It's the stuff you don't see in the ref pic so I reckon you don't know. Anatomy will solve these mistakes so get to know it. Your back bulges to the top…
Working together with the art leads, designers, and animators, the Character Artist is responsible for creating visually stunning 3d characters and interactive gameplay models that both closely capture the "look" and artistic style of the concept art, as well as efficiently satisfy all technical engine and animation…
Good evening, We at Vision Games have received so many amazing responses to our job post. We are asking for all final applications to be sent in by 6/21 at 12AM PST USA, so that we can finish reviewing them all. Once we have made a final decision, we shall be contacting the appropriate candidates. Thank you for everyone…
As an experienced FX Technical Artist at Oculus, youll be at the forefront of prototyping, producing and shipping virtual reality experiences. As a key member of the content team, you will help solve unique and interesting technical problems while partnering with the art and design teams to explore and implement…