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Crystal Dynamics is looking for a Materials Artist for one of its game teams at its studio in Menlo Park at the heart of northern California's Silicon Valley. Position Description: The Materials Artist role works in conjunction with a world modeling team to ensure highest quality as applied to normal, specular, diffuse and…
@sprunghunt I actually solved it , if you select the meterial by face , right click and go to 'material attributes' near the bottom of the list, it selects the right material :)
An art test is exactly that; to test if you're a good fit for the position; if your skills meet the requirements of the position, and if you can communicate and problem solve well. If they intend on publishing the results of the art test (particularly if they'll be making money off of it directly or indirectly), that would…
Love how it is turning out! How did you sculpt the terrain? It is something that I struggle with quite often. I don't know what approach you are using here, but maybe you could solve the many pieces problem by working with some modularity, as I can see that the concept has many repeating patterns and objects. I would love…
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
@solondageb - keep practising . sculpting human heads is quite tough, not a problem you will solve overnight. just focus on the bigger shapes and sweat the details later I would suggest the the eyes need to be set further back and bring the ear forwards a bit as a start. maybe ears are a bit too big This guy has some nice…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
You're right, I could easily achieve this with higher geometry in the low poly, but I wanted to test first with a cylinder, even if its not what I go with in the end I would still like to learn how to solve this issue in case I come across it in the future.